RACE TITANS

The kart racer built for the stream.

Neon skylines. Smoking calderas. Cloud-piercing temples. Pick your track, pick your kart, and tear through ten worlds — alone against the AI, or with your viewers in every seat.

Race Titans is what happens when a kart racer is designed from frame one to share the screen with chat. Every system — from the start grid to the results screen — has a hook for the people watching to step into the race.

A new lap of stream-native racing.

Marbles on Stream proved that viewers want to be the action, not just bet on it. Race Titans takes the next lap: viewers don't queue up — they drive. They steer through your bit cheers, dodge through your channel-point chaos, and post their finish times back to chat like it's their own VOD. Your audience stops watching and starts competing.

Twitch is the controller.

  • !join — viewers grab a kart with one chat command. Their handle, on the grid, in the lap times.
  • !leave — they bow out cleanly; the queue shuffles forward.
  • Bits trigger live track effects. 100 drops a banana behind the leader. 250 boosts every kart. 500 fogs a random racer in neon smoke. 1,000 unleashes fifteen seconds of pure chaos.
  • Channel point redemptions map to any in-game effect you choose. Boost the streamer, slow the field, sabotage a random racer, summon banana rain — your channel, your rules.
  • Subs and gift subs celebrate with a track-wide victory boost.
  • Race-finish posts are templated — drop {user}, {track}, {time}, {place} into your own announcement format.

Ten worlds. Every personality, every weather.

Each track is a destination, not a layout:

  • Downtown Drift — Neon-soaked skyline circuit threading between glass towers and chrome bridges.
  • Volcano Run — Cradled in the breath of a smoldering caldera, where lava once flowed.
  • Sky Temple — Suspended bridges and prayer-flag pavilions ribbon between cloud-piercing peaks.
  • Jungle Ruins — Vines crack the stone gods underfoot as engines wake an empire long forgotten.
  • Glacier Pass — A crystalline canyon carved by a thousand silent winters.
  • Coral Cove — Palm-lined boulevards meet the turquoise lagoon at sunset.
  • Factory Floor — Twist between forklifts, slingshot past the loading bay, mind the conveyor.
  • Desert Mesa — Wind-carved sandstone cathedrals tower over a sun-bleached canyon highway.
  • Forest Trail — A ribbon of road winds through ancient cedars and mossy glades.
  • Neon Vault — A hidden subterranean speedway lit by floating holo-billboards and chrome graffiti.

Built to race your way.

  • Set lap count, AI grid size, and difficulty independently for every race.
  • Color your kart from a full RGB picker.
  • Slipstream draft — tuck behind a rival, slingshot past them.
  • Drift to charge a mini-turbo — hold the line, eat the boost.
  • Per-track best-lap records with player attribution. Leaderboards are local; bragging is global.

Designed for streamers.

  • Free in your browser. No installs, no DLCs, no patches to push.
  • Connect Twitch in one click via Device Code Flow — no developer console, no scope juggling.
  • Optional bot account for cleaner chat post attribution.
  • Channel-point effect mapping configured in-game, persisted per-streamer.
  • Custom chat-command opt-in (!boost, !chaos, !smoke) with per-command cooldowns.
  • Audio mix, camera zoom, viewer commands — every knob exposed in Settings.

Built with love. Built to race.

Race Titans is built in Godot 4 by Baffles. The whole project is broadcast LIVE on Twitch — design, code, art, all of it. Catch the latest playtest, weigh in on the next feature, and queue up to drive.

twitch.tv/racetitans

Updated 6 days ago
Published 20 days ago
StatusIn development
PlatformsHTML5
AuthorRace Titans
GenreRacing
Made withGodot
Tags3D, Arcade, Cyberpunk, Godot, Neon
AI DisclosureAI Assisted, Code, Graphics

Development log

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